Blog

Posts tagged with Animation

  1. Grand Rin Rummy: New Years Animation

    02 Jan 2018

    I haven’t posted in a long while as most stuff I was working on is secret so far.But here’s something I can show in between: some screens and animations for the Grand Gin Rummy app animation preview First I created a preview animation and later rebuild it in Unity 3D,…


  2. Unlocked Indicator

    20 Aug 2017

    A short entry for today: We needed an indicator for new or unlocked content, i.e. after a level-up. Every time the user returns to the main menu after unlocking new content, this overlay is shown. I uploaded the preview graphics here, final animations were done in Unity 3D. To keep things simple…


  3. XP-Icon or how to struggle with Blender

    18 Aug 2017

    Me: “Oh, I really should learn to use Blender. It’s a free 3D software and I possibly can create cool stuff with it!”Also me: opening Blender, looking at the Interface and immediately closing it again. This happened so often! A part of me really wanted to learn it, but I…


  4. XP Concept Animations

    09 Jul 2017

    This is a follow-up entry on GGR: New Avatars where I explain my work on the new XP & level-up feature. Today I focus on the XP-bar, the level-up and the concept for the chest-opening, which, in our case, is a suitcase Concept Animations Including the XP-bar into the avatar was…


  5. Grand Gin Rummy - level up!

    06 Jul 2017

    The last weeks I’ve been working on a big new feature for the Grand Gin Rummy App, which just got released. As I not only like mobile games but video games as well, I’m a big fan of any system which provides gaining experience to level up. And that’s exactly what’s…


  6. Animated trailer for Belote.com

    17 Jan 2017

    A while ago I created a new trailer for the app Belote.com. Totally forgot to post it here - it’s running on Youtube and on our app pages.   All animations, also the gameplay ones, are done in After Effects without any screencaptures, so that we can easily exchange parts…


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