Blog

Posts tagged with Unity

  1. Grand Rin Rummy: New Years Animation

    02 Jan 2018

    I haven’t posted in a long while as most stuff I was working on is secret so far.But here’s something I can show in between: some screens and animations for the Grand Gin Rummy app animation preview First I created a preview animation and later rebuild it in Unity 3D,…


  2. Ice Ice Baby

    28 Aug 2017

    Another Special for Grand Gin Rummy! As in the past specials I was responsible for offering some concepts and then creating and implementing the assets - this time with the allowance to go a bit off-style and create more attention.  Goodbye styleguide colors - a dream in pastel With that…


  3. Jackpot!

    21 Aug 2017

    One of our newest features in the Grand Gin Rummy app is the Jackpot! Beneath other things, I had the pleasure to be responsible for the main visual, which was a lot of fun!  Explorations I First, thinking of a Jackpot, the idea was an actual pot, so I spend…


  4. Unlocked Indicator

    20 Aug 2017

    A short entry for today: We needed an indicator for new or unlocked content, i.e. after a level-up. Every time the user returns to the main menu after unlocking new content, this overlay is shown. I uploaded the preview graphics here, final animations were done in Unity 3D. To keep…


  5. Main Menu: XP Bonus Indicator

    18 Aug 2017

    We wanted to add a bonus in experience points on higher stakes, so I created some drafts how we could display the bonus in the very narrow space in the Stake Selection.As I created the XP icon in 3D, I also created some drafts with XP stacks in perspective, unfortunately…


  6. XP Concept Animations

    09 Jul 2017

    This is a follow-up entry on GGR: New Avatars where I explain my work on the new XP & level-up feature. Today I focus on the XP-bar, the level-up and the concept for the chest-opening, which, in our case, is a suitcase Concept Animations Including the XP-bar into the avatar…


  7. New Avatars

    07 Jul 2017

    I was working on the look and animations for an XP progress indicator which involved changes on the avatar itself, too From Rank to XP Instead of Seasons and a rank-based system, we changed to a level-up system. My job was to find a solution for the exchange: getting rid


  8. Grand Gin Rummy - level up!

    06 Jul 2017

    The last weeks I’ve been working on a big new feature for the Grand Gin Rummy App, which just got released. As I not only like mobile games but video games as well, I’m a big fan of any system which provides gaining experience to level up. And that’s exactly…


  9. Father’s Day Special

    28 Jun 2017

    Since our Father’s Day Special already was live, I can publish my work here now. I created the graphics for the special which this time includes the offer popup and the shop entry for mobile and facebook.  created illustrations, partly from the concept phase left: concept. center+right: live screens This…


  10. Easter Special

    19 Apr 2017

    For the easter season, I created another set of graphics. This includes our special easter ingame tablecloth, the cards, shop entry, and special popups.  Exploration on card styles Exploration on table backgrounds game table popup style shop entry


  11. Grand Gin Rummy Valentine’s Special

    15 Feb 2017

    Now where the Valentine’s Day is over, I can show you my latest work for Grand Gin Rummy. Currently we a running a special Valentine’s Table with higher stakes. I was responsible for all ingame graphics and I enjoyed working on it! . Card Back I started with card backs…


  12. Grand Gin Rummy Winter Special

    13 Jan 2017

    I worked on a winter special for the Grand Gin Rummy App which was active during the winter holidays. After the halloween special, this was the 2nd major special we created of the app. For the first drafts, I got asked to explore some different icons and themes and -…


  13. Grand Gin Rummy Tournaments

    05 Jan 2017

    Together with my colleagues I was working on the first Grand Gin Rummy Tournaments. We created the graphics for a new competitive feature for the app, where player can win high stakes. To stand out from the normal app, it got a classy black & gold look, while the elements…


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